Brief Description, Players take the roles of “Combat Group Commanders,” leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules. It looks like there is a renewed interest in the SF Dirtside II set of miniatures rules especially that they are a free download. I thought I would post. Dirtside II and other 6mm scifi combat games has members. Group about scifi ground combat game Dirtside II from company Ground zero games.
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The c3 and combat systems are quite elegant.
I enjoyed the 40k fluff but warhammer 40k never really interested me. Includes a list of available products. Been out from scifi 6mm for sometime what happened to the Dark Realm Games?
Is there any unit builder software for DS II? My armies were organised and equipped and the battles began. Opportunity fire can be taken by any unit that hasn’t moved yet and sees an enemy unit move. The imperial guard became planetary defence forces.
With the end dirtsidr the year coming up I’ve started a series of retrospective gallery posts on my blog, showcasing various painting project from the past twelve months. Matthew Levrier December 27 at 7: Each player moves an entire unit.
Dirtside II –
What is a good tank build and support elements that you have seen. The alternate platoon activation is quite nice, as are the morale rules. One combat turn represents approximately 15 minutes. Units get two sections to their phase, movement and combat action. Todd Farnholtz December 24 at 3: I still had lots of gaps when I discovered that the aforementioned Mr Tuffley made some wonderful 6mm figures too. Not detailed but to complicated. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces.
Then came tiny tanks and troopers to fight alongside the titans and suddenly I was playing 6mm armoured games again albeit in a fantasy world.
Matthew Levrier 10 hrs. As a result of some untimely wars in which real people die and sometimes are known personally or even friends, the ultra modern scene can start to be uncomfortable. Dick McGee shared a link.
I never got involved with GW at all for many years although I did keep in touch with what they were doing through the magazines. The fate of planets would be settled by these tiny terrors. If two groups of vehicles have line of sight on each other, you can be sure that there are going to be a bunch of dead tanks really quickly.
That way you can sneak up and fire on a unit before it gets a chance to move. He had always been an inventive sort so I picked up a set dirtsise read.
My GW marines stayed in that role but were re organised into formal brigades. Basically the route that Golgotha would take. Air support all painted.
Out came the box. Clayton Randall December 22 at 8: Hay guys I am trying to build a good diet side force.
This is, I believe, the best system to date that anyone has come up with. That old interest in sc-fi lingered on however. It was just too much for me to get to grips with what dirside skirmishing with nuclear weapons. Finally the Ground Zero Games figures became the Imperial guard grunts.